View Single Post
Old 10-20-08, 05:20 PM   #10
Graf Paper
Ace of the Deep
 
Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
Uploads: 2
Default

^
|
What he said.

You can also make the smoke "stickier" and "heavy" by editing the particle lifetimes and weight.

Lots of possible effects can be done by tinkering with the zones and particles to make the smoke .tga textures look and behave really "real".

How do you think Racerboy did such a fantastic job on the U-boat Exhaust Smoke mod?
__________________
Still sailing the high seas, hunting convoys with those who join me.
Graf Paper is offline   Reply With Quote