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Old 10-20-08, 04:14 AM   #9
Commander Gizmo
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Join Date: Jan 2007
Posts: 339
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Thanks for the responses. I don't mean to annoy anyone with my questions. Just to clarify, I am an experienced coder who has written some casual games of his own in multiple lanuages, and used Photoshop for graphics testing/looking. I did check the alpha channels.

I thought there was some confusion about what loading screen I was referring to, though I did try to make it as clear as possible. Thank you for answering that part of the question. As a coder, I find it hard to believe that the game's code requires 400MB of memory. I would be more inclined to believe that a great deal of that is base data for much of the objects in the game, as well as some artwork for getting around the menu system outside of an actual mission. Or perhaps that is what you meant. Either way, if this data is hard coded to load at application launch (why devs, why?), I can see why that would be difficult to further optimize.

Since I am mostly interested in optimizing the initial app launch load screen, perhaps there is indeed nothing I can do to further my interest here. I do however have a few further clarifications to request if you don't mind answering them:

If there is data in back000, I'd like to know what and how to see it for my own modding purposes.

I still don't quite understand why the loading screens are 1024x1024. Is it a hard coded thing the devs through in to put blank/black space at the bottom of the image that would not appear on screen? What purpose does it serve? I am probably just missing something painfully obvious.
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