Thread: Night Skies
View Single Post
Old 10-19-08, 09:14 PM   #4
Orion2012
Commodore
 
Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by WEBSTER
good lord man, do you understand what it would take to address those things? modding may look easy but some things are very very time consuming and require talent and skill.

the environnmental mods do what they can to make things look as real as they know how to. the things you talked about are on everones wish list but its just a game and it does have limits to what you can do.

of what you listed, only #4 and #5 i think are certainly doable if someone devoted the time to it.

#4 has been tried before in v1.2 i think but i dont think it was successfull. i think the problem they ran into was limitations on just how much it can be improved on.

#5 is done in sh3 where they added dolphins to the game so
In regards to number 5, I think it's doable but if you wanted to actually see them it would require modeling them and good modelers are hard to come by.

You might be able to add the sounds of whales and dolphins into the hydrophone, but I'm not sure how the game handles those things. It could be that it can be added as a ambient noise, but I think then it would be constant. Most of the sounds of the hydrophone are linked to contacts obviously. Adding them that way would cause them to possibly be spotted as contacts, again which would need a model.

With a model and sounds getting them into the game would require them to be added into the mission layer and other things. I think some things are part of a random layer in the mis files but I fear adding them to that would cause them to possibly become part of convoys, or even being attacked by Aircraft.

It all sounds good but is difficult to pull off.
__________________
RFB Tester - "Deviance"
http://hosted.filefront.com/Orion2012/
Orion2012 is offline   Reply With Quote