Aegis es even older, I think about 1993. Tough I played it after Fast Attack. It was a simulation of a Aegis cruiser, not nearly as complex as Fast Attack as a platform simulation. But it had a nav map where you could command other units and played almost like a (simple) wargame. It was nice back then, but can't stand up to todays standarts.
Today I remebered why Fast Attack never was a big hit. This thing crashes on almost every mission... Can't get past the second mission in the GUIK scenario. What a shame (but brings back memories...).
I realy like how fire control is handeled in Fast Attack even compared to the "modern" Dangerous Waters. First you make a initial solution on the plot, then head over to the BSY console to refine it with the dot stack. The fire control stations have that authentic BSY look. Torpedo control, while still simple, gives a good overview of the situation (range to enable, time to target, intercept course to current solution, weapon enabeled and aquired etc.). The crew even calls out when torpedos execute a re-attack and to which side. And best of all, compared to SC and DW, no weapon-show-truth for non wire-guided weapons.
Edit: Pictures speak thousand words: