Don't worry about seeing JSGME.EXE in the SH III folder. Right click on the JSGME installer that you downloaded. Specify the SH III main folder as the destination & the program willl install itself there. Open up the SH III folder & you'll see a new folder called Mods. Place unzipped mods in that folder. Run JSGME & those mods should appear on the left-hand side of the screen as available to activate.
Certain mods like "Lifeboats & Debris v3b" and "Rowers for Lifeboats & Debris v3b" should be activated in this order:
1) Lifeboats & Debris
2) Rowers...Debris
In this example the Rowers mod will overwrite the Lifeboats mod & JSGME will give you a warning message that this is happening and it may adversely affect your game. That's fine; these 2 mods are compatible. The Lifeboats mod will appear greyed out in the lst of active mods when the Rowers add-on is activated.
As was previously stated, check a mod's release thread and readme file(s) to see if there are any known compatibilty issues with what you already have installed and active.
Help this helps...
Last edited by Murr44; 10-16-08 at 11:54 AM.
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