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Old 10-15-08, 10:26 PM   #45
Webster
Stowaway
 
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Quote:
Originally Posted by panthercules
Amen to number 1 in the post above - the battery life/submerged range not working correctly has frustrated me for a long time, and defied all my efforts and wasted testing time trying to make it work. Worst part is that IIRC it was actually working at some point (maybe patch 1.2 or 1.3) but got broken again and seems to have stayed that way. I know it's possible to stretch it to something that isn't completely unplayable and some mods have done so, but a fix to make it conform to historically correct parameters would be great.

And BTW - the convoy milling around issue mentioned in my previous post was not like a conscious attempt to "go dark"/quiet - the ships were still steaming (so making noise) but just doing it aimlessly at slow speed, milling around in daylight for no reason - very immersion-killing (what's the point of trying to conduct a running convoy battle when the convoy isn't running?)
so assuming i figure something out, what are the numbers for the battery life and submerged range that i need to have?

as for the convoy thing, occassionally only one ship (often the group leader) will have a path and speed determined so if that ship is sunk the rest will literally be lost and just hang around the position where their leader got lost. i think maybe its a campaign file issue but not sure about that. i dont know if it happens often enough to be a repeatable issue so it can be looked at. maybe if it can be traced to a certain type of convoy, date, or area, then perhaps i would be able to know where to begin looking.