View Single Post
Old 10-15-08, 03:04 AM   #668
kriller2
Ace of the Deep
 
Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by Seeadler
Quote:
Originally Posted by donut
kriller2,Why candy-striped sea ?
I assume that this is the result of a calculation error. Many parameter values from the scene.dat are used by the engine for calculations directly in the code or within the shader programs. This includes also parameter values which has in first view no relationships together.

By changing such a value can now result in wrong calculations
eg: 20-30 = -10.

The developers don't intend this for a code function "XYZ" which use this result. Their default values from the scene.dat for this function allways delivers a positive result and perhaps the return value of function "XYZ" is used for further calculations in other areas of the game engine. It's a chain, where a false value is now moving through the code and results in other not so indended values.

The values in the scene.dat are per default designed as they are, and allows only changes in narrow boundaries without anomalies.
HI Seeadler,
Thank you for the explanation, yesterday I found out a way to leave the -1 value out of the scene.dat and still get good results, so maybe this will help the stripes (no promise!) so now I know what to watch out for when editing the scene.dat.

BTW hows the different clouds injectioncode project going? I saw you nice screenshot in the EE5 thread.
__________________
Kriller2.
[MODs]

Real Environment mod

and Pacific Enviroments 4 mod

Last edited by kriller2; 10-15-08 at 03:15 AM.
kriller2 is offline   Reply With Quote