Quote:
Originally Posted by Archive1
Thanks for the reply.
As I recall from reading patrol reports from US WWII, a sub's standard orders were to submerge at dawn and surface at night except for times when speed was critical. Maybe I remember incorrectly.
I will try the 9.5 knts. I do know that 'Ahead 2/3' was often more economical in SH3. I did not know that battery recharge was so fuel inefficient; maybe that's why the German subs did it at reduced speed by taking one prop off line. However, battery recharge is only part of the total submerged time.
But my two questions remain unanswered:
1. Has SH4 taken into consideration the conversion of great circle distances when the globe is presented as a flat map in the sim? And the further north you go the disparity increases.
2. How can one edit for each sub the *.val, *.sim, *.zon files with S3B if one cannot 'select' or 'open' the item one wants to edit? For example: surfaced range, submerged range or for that matter speed, draft etc, etc.
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No, were still dealing with a flat map and a flat game world.
I'm not sure I follow you in regards to S3D, I've never had a problem editing anything from the visual sensors to the MBT flood Time.