Quote:
Originally Posted by Kurt Lange
Hello all
I'm in the current Wolves at War campaign.
I've just set sail on P19A, after selecting the authorized upgrades and desired torpedoes in the normal manner. I decided to stick with what I know best and selected a full load of T.III ( G7e) torpedoes, but once I had started the mission, I found I had a mixture of FATs, LUTs, steam and electrics. Not only that, but my deck reload boxes are empty.
Restarted several times, but each time the same problem; a random selection of various types of torpedo, and no external reloads.
None of this is a problem in itself, since boats did carry a variety of eels, and the weather on my last few patrols has prevented me using the deck reloads anyway.
Nonetheless, it is a glitch and I wonder if anyone else has experience of it. I'm using SH3 Commander v3.1 and NYGM 3.0
Thanks in advance for any help.
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I only know vanilla and GWX, so I'm not too hot on NYGM but there is a glitch that usually happens if your patrol starts over a new year.
SH3 switches to whatever the default weapon selection is when you hit Jan 1st in any year (the new torpedoes are not hard-coded and can be changed, but you need to play with .cfg files to make it happen). If you upgraded other items (and it sounds like you did) then the days that it takes to upgrade probably took you past the Jan 1 date and defaulted to your ships normal load.
You shouldn't have any problems after this patrol.
It
is a glitch, but a minor one. It's not worth playing with the .cfg files because they will then reset the default for that year. The best way to adjust torpedoes is to use Wolfies Tweek Pack that is still on the SH3 mods page of subsim - you can set whatever your favourite mix of eels is and not have to change every mission.