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Old 10-08-08, 11:32 AM   #119
flux_c
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I think one of the main differences between Fallout 3 and the original two has to do with the fundamental design philosophies. Many people (including Bethesda) seem to fail to understand that the whole point of Fallout 1/2 was to try and emulate a PnP-like experience as closely as possible. That's why they were turn-based. That's why 'old-school' stats were used. Without following similar ideals, any game really shouldn't be a part of the series.

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If turn based didn't come about because of technological limitations, then just why DOES it exist?
Some of the first computer games, like 'Spacewar!' and 'Tennis for Two' came out in the '50s and '60, and were real-time. Turn-based has little to do with technology.

Turn-based games were probably established because many people like that sort of gameplay. Why do you think so many people still play board games? Why do you think the casual computer game market, which is full of turn-based games, is booming? The potential consumer base for those willing to play turn-based games is probably much, much larger than those who want to play real-time ones. Its just that those who play real-time ones are willing to pay more for each game, buy many more games, and spend much more time playing games. However, the casual market is quickly expanding, so this may change in the future.

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Yes, they are meant to be forgotten. Do you know how many old fanhards have tried to tell me that "2D graphics aren't obsolete"? The only responce to a claim like that is to stare blankly at them and acknowledge their sheer un-negotiable lunacy.
Quite frankly, this doesn't even make sense. Again, the casual market is full of games with what you would consider '2D graphics', and its doing quite well.

Second, there isn't a game in existence that doesn't use at least some 2D graphics. Particle effects are just a large group of sprites. Bump-mapping is used on a 2D object in order to simulate the presence of more polygons than are actually there. These are two techniques that are used considerably in games. A lot of 3D graphics is about cheating, by using so-called 2D graphics and 2D graphic techniques.

I get the feeling that the bleeding edge game market is going to start cutting back soon. With the ever growing cost of video games (mostly due to assets) vs their return, games will need to be priced higher. Fewer people are going to be willing to pay the current prices, let alone higher ones, given the current state of the economy.
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