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Old 10-07-08, 01:33 PM   #1
Webster
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Default [WIP] "Game Fixes Only" mod for stock v1.5

This thread is for issues with the unmodded stock v1.5 game that need to be fixed.

The goal is to create a stand alone "Game Fixes Only" mod that will contain all the needed fixes so the game gets all the needed fixes but stays mostly stock. Some mods contain fixes for things but also contain other stuff to mod the game so i will try my best to take out just the fixes from those mods.

look over these lists and give it some thought, if i missed anything please let me know.

stand alone fixes or mods that contain fixes for the stock v1.5 game:

UBM Mission Pack by syxx killer (i consider no stock missions to be a needed fix)
websters ship draft fix (corrects the draft heights on ships and subs)
Fix US Torpedo Bombers by Anvart (fixes the inaccurate US torpedo bombers)
smaller sea plants by capt cox (the smallest size version)
smaller sea bed rocks by capt cox (the smallest size version)
Historical Prop Rotation Mod by captain america and skwasjer (fixes shape and spin direction)
Photo_Recon_Fix by dgrayson (fixes the bad Photo Recon missions)
U.S. Medals Fix by CapnScurvy (fixes the way awards are presented in the game)
Minor FIX - 2 Missing speech sound files by ATR-42 (fixes missing sounds)
Authentic Plane Sounds by AOTD MadMax (fixes unrealistic plane sounds)
New Map Labels v1.3 by jace 11 (accurately ads 75+ missing labels to the map)
Corrected German Flak sights by akdavis (fixes off target german AA gunsights)
20mm Gun Sight Mod by Krishna (fixes the "too close" view and calibrates gunsight)
German torpedo fix for UBM stock by RFB Team (fixes overly excessive number of duds)
U-BOAT no hydrophone on surface by kapitan zur see (hydrophone will now no longer work on surface)
interior damage effects by vickers03 (fixes forever leaking pipes in fleet boats)
sobers better crew II by sober (watch crew spot targets at greater distances)
AI Sen Toku by miner1436 (fixes the unsinkable sub issue and ads them to AI in game)
SD Radar antenna fix by Anvart (raise and lower a working SD Radar)
Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX (fixes american DD sensors and radar)
IJN Depth Charges Y-thrower fix by tater (fixes the YGun which has always been broken)
Interior guages fix by aanker (fixes the none working guages on subs)
600' depth guage for balao by aanker (balao sub now has the proper 600' depth guage)
Rotation and Position Fix for German KDB by tater (fixes wrong direction of rotation)
Uboat Conning Tower fix by zeewolf (re-mapping and mesh repair)
IJN BB Kongo texture and damage fix by zeewolf (fixes textures, 3D damage model, and new 3d mesh components)
shell splash visable at long distance fix by jmardlin (large shells splash now visable at longer distance)
mast height and range dial fix for US TDC by ottos (allows you to adjust target range and mast height)
s-class sound fix by vickers03 (fixes a glitch in the TRM / s-class interior sounds)
IJN BB Nagato and IJN CA Myoko missing ships fix by AOTD MadMax (adds two new ships to the game)
Better Free Camera Views by WEBSTER (lets you get up to same height as planes fly)
Better Air Patrols by WEBSTER (reduces the large number of aircraft but it increases pilot skill)



issues not addressed by any mod, yet still need to be fixed in the stock v1.5 game:

give s-boats the proper 50 cal AA gun instead of the 20mm (info here about lost mod)
stop the way ships can stop and start on a dime like motorcycles (info here)
ship to ship collisions should do much more damage to both ships
"biskaya kreuz" shouldn't be visible underwater, same for the UZO
Missing key commands (weather report etc)
create GHG blind spot between 340 and 020 degrees
GHG and Balkon Gerat can pick up contacts at ~25km while at 20knots surfaced in bad weather
items are reported as repaired even when destroyed (i think its hard coded but i will look at it)
destroyed items should clearly show as destroyed instead of that silly "I"
Surface radar still gives contacts even after it has been turned off
SV Radar does not provide contacts
make warships signal lights stop blinking after the ship has been sunk
make ship flags invisable underwater after the ship has been sunk
lights shining through objects (i think its hard coded but i will look at it)

NOTE: As we all know the damage models for ships in the game are horrible, many ships have missing and incomplete damage zones that effect how or if they appear damaged and how they sink. on some ships you cannot disable or stop the engines even if you destroy the entire engine compartment. these issues would require missing damage zones to be created from scratch and in some cases the entire damage model for some ships would need to be redone. because of the major amount of work and skill level required to do this and because it requires that you fix each and every single ship in the game i will not even try to address that issue with this mod.

Last edited by Webster; 02-10-09 at 09:07 PM.