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Old 10-06-08, 05:35 PM   #35
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
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Quote:
Originally Posted by XabbaRus
This is what needs to happen.

Level one: A high fidelity single platform tactical sim like DW but updated, eg better sound physics, better AI - eg like what Sid is trying to develop.

Advantages : EVerything we have but better
Disadvantages : Doesn't exist yet

Level two: A theatre wide simulator in the mould of Fleet Command or Harpoon which can tie in with the above mentioned level one either real time multi player or single mission. Scenarios played single player could have tactical missions that could be generated and loaded into the level one tactical sim or uploaded to a server to be grabbed and played out. Results could be resent to the server and then loaded into this and the mission plays out based on that. In a real time MP environment the theatre commander can assign goals to units.

Advantages : Brings a good depth to the simulation experience.
Disadvantages : Would require good coordination and long missions in MP.
I don't think "level one" and "level two" can be separated--at least with a brand new sim. If you wanted to "fix" DW then that sort of path makes sense, because you have to work with a NavalSimEngine that was designed to study specific scenarios with cumstom databases and doctrines. But if you're starting from scratch, then you can build a sim meant for consumers from the ground up. Once you decide to do that, even a single platform sim should be taking place in a theatre-wide battlespace from its inception.

I think the DFS model should be adopted by future naval sim designers. Create an engine (physics engine, campaign engine, multiplayer architecture) that can accept modules. Then create study-sim modules that plug playable platforms into the engine. Release a new module every few years or so.
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