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The idea was mostly rejected because any new improvement to this 1.6 patch would force modders to revise their own work again to be fully compatible :hmm:
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yes this is true, there was great resistance by modders with large mods not wanting to revisit some files they already changed. many people asked for them to cooperate but they refused to redo some of their work just so everyone could have the fixes to the stock game. the prevailing attitude at the time was use my mod or dont use it but dont ask me to make it work with a generic game fixes mod.
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Wait a sec. There really would be no need for the big mods to made compatible with a community patch, cause most of the big mods already have these fixes implemented. The community patch would really be for those of us who don't want to use the big mods, because of all the other changes included.
If a community patch were made and users were still asking for the big mods to be made compatible, the makers of those mods could still say 'No'.
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Are you meaning the leaking pipes in the cabin after damage? If so that would I think constitute an "eye candy" change since its not really a bug just a reminder of damage taken.
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This is what I perceive to be the biggest challenge to making a community patch. I consider the leaky pipes to be a bug, because there is no way to turn them off once repairs are done. Others think it's not a bug. We would certainly have to compile a list of all possible bugs and all vote on every single one of them to make it fair.