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Old 10-01-08, 08:27 AM   #12
doulos05
Planesman
 
Join Date: Sep 2008
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Quote:
Originally Posted by JScones
SH3Cmdr source code contains proprietary code = no public release.

The problem though, as skwas alludes, is not the coding itself, but the requirements analysis and planning that needs to be done up front. And using SH3Cmdr as a reference would not help with that.
Yeah, I found the post where you said that right after I posted this thread. I'm sorry you had to put up with people who forgot how much they paid for SH3Cmdr. I am curious how you did the randomization of ship tonnage in particular. I know how to do randomization, I'm curious how it hooked into SH3. If this grows beyond simple crew rotation, I may ask you if you can give me the pseudo-code explanation for that portion worked (or maybe even the routines if you can release those individual routines.) I'm doing the research into the save game format right now, looks like SHIV RCR (Realistic Crew Rotations) will be doable without too much stretching for me.

One Technical question I do have is this. The game stores saved games as folders in C:\Documents and Settings\<username>\My Documents\SH4\data\cfg\SaveGames with such helpful foldernames as 000000 or 0000001. Does anybody know where the name that you type into the Save Game interface in the game goes? I'm working my way through each file in the folders, and right now that's my biggest hangup.
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