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Old 09-29-08, 02:27 PM   #7
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
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Quote:
Originally Posted by gouldjg
Just to re-state

Standard run to enable appears to be 10000 yds by default

Subs in instant missions are approx 5nmil away before I fire which indicates that this is in fact too far for active but what abouty th passive, has it been nerfed to be realistic or something or are the decoys pretty good in DW unlike SC?.


When I used to play this game, I would just merely click on enemy sub and hit engage with tube 1 etc. I am sure the presets auotmatically set up and adjuste for the solution but could be wrong.

Just wondering if there is no magic solution anymore and I have to do my homework.
If the torpedo is not enabled, it will not home, regardless of the torpedo's acoustic mode. This is not a nerf, it's just what the enabled/pre-enabled dichotomy means.
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