09-27-08, 09:06 AM
|
#13
|
Samurai Navy 
Join Date: Aug 2008
Location: on the Atlantic Ocean
Posts: 559
Downloads: 10
Uploads: 0
|
Fellow 100% Reprobates,
So far I have been able to dock my boat inside a pen after 19 patrols with no bug BUT with that said, interestingly I found this '25km' note and the sum total of 'settings' on wiki and paste here:
Please note that when playing at 100% Realism, you must return to base by keeping enough fuel in store to traverse back to within 25km of your home port. Once you are within 25km, press Escape and select the option to "Dock at [Port]". - Limited batteries - When selected, the batteries that power your sub's electric engines are limited. This, in turn, limits the amount of time you can stay submerged before the batteries must be recharged. (5%)
- Limited compressed air - When selected, your sub uses an amount of compressed air to suface, blowing air to the ballast tanks. If you exhaust your supply, you will no longer be able to surface again. You must surface your sub periodically to resupply your sub with compressed air. Also if your compressor is damaged no more compressed-air will be available. (1%)
- Limited O2 - When selected, you must surface your sub periodically to resupply your sub with fresh air. (6%)
- Limited fuel - When selected, your sub has limited fuel, and, therefore, limited range. You must return to base before your fuel supply is exhausted. There are no refueling subs in the game. You will get a warning during a patrol when you have used 50% of your fuel. (6%)
- Realistic vulnerability - When selected, your sub is more easily damaged. (5%)
- Realistic repair time - When selected, damage repairs will take longer. (8%)
- Realistic ship sinking time - When selected, ships that you attack will take longer to sink. (2%)
- Manual targeting system - When selected, you must enter the appropriate information into the TDC when firing torpedoes. You can not simply point the UZO or periscope at a target and fire. You can still request a solution from your Weapons Officer, unless the No Weapons Officer assistance option below is also disabled. (15%)
- No map contact update - When selected, hydrophone and visual contacts will not appear on the navigation map. Radio contacts, however, will periodically appear on the map. (12%)
- Realistics sensors - When selected, the effectiveness of your hydrophones and radar is reduced. (6%)
- Dud torpedoes - When selected, your torpedoes will periodically malfunction. Malfunctioning torpedoes may either detonate too early, or not detonate at all. (4%)
- Realistic reload - When selected, it will take a considerable amount of time to reload your torpedo tubes. (6%)
- No event camera - When selected, the event camera is disabled. You will not see special events such as torpedo impacts or ships sinking. (3%)
- No external view - When selected, the external camera (hotkey F12) is disabled. (8%)
- No stabilize view - When selected, your targeting optics (ie. the UZO or the attack periscope) will bob realistically on the waves. This will make targeting in rough seas much more difficult. (5%)
- No noise meter - When selected, the noise meter, which gives an indication of how detectable your u-boat is at the moment, will be disabled. (2%)
- No Weapon Officer assistance - When selected, the Weapon Officer will not identify targets or calculate firing solutions for you. You must determine range, speed, and AOB by yourself. (6%)
Retrieved from "http://mysh3.info/shiii/index.php?title=Realism_Settings"
__________________
DID, no cheats, no shortcuts, no non-historic equipment deviations. Boat and crew safety is integral with my immersion style! Follow the historic events during your patrol: http://www.uboat.net/today.html
|
|
|