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Old 09-27-08, 05:48 AM   #622
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
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I have problems with dodgy eyes in stock. It looks like their eyes are too far back in their heads and they also appear to be cross eyed. This affects crewman both inside and outside the sub.

The files you mention that have been changed for eyes - are they the eyeball pixel and vertex shaders? If so, they only deal with the texture and lighting of the eyes, not their actual 3D position.

As far as I can tell, the eyes are set by the engine to look at the current position of the camera, so the crewmen's eyes always look at you when they address you with responses or orders. Unfortunately this makes them look like they think I'm going to steal their lunch, as they are always looking sideways at me out of the corner of their eyes.

The only thing I can think is making it go wrong is somehow the position of the camera isn't being passed properly to the part that makes the eyes point in the right direction. This may make them go beyond their limits and make them draw inside the skull. What the part that passes the info is, or even if the theory is correct I don't know, but someone said they noticed it had something to do with save/loads in some situations. Someone else said it was to do with the copy protection.
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