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Old 09-24-08, 12:54 PM   #15
doulos05
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Join Date: Sep 2008
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If you did that the game would be over in 1942, a lot of players sink more ships (in stock game) in one mission then they sank in the whole war.
I don't know how hard to reach the convoy/TF generation code is, but perhaps "fixing" that could be part of the mod. I know several mods reduce the number of contacts in the game, but I believe they only touch radio contacts, which I presume is not the same as the actual convoy/TF generation code. If that can be changed, then you can change both of them so that 1) less contacts and 2) no double sinkings becomes possible.

Unrealistic as it is, you probably would need to allow for an "unlimited" number of DDs and marus (those are the primary target in the game). But the capital ships could certainly be tracked and measured. And if you can reach the convoy/TF generation code, you may be able to tweak it so that if a ship is missing it uses a different formation. Programmatically speaking, having the computer assign a formation based on the number/type of ships actually there isn't too hard (they're actually already doing it, it's just that they're not checking that the ships actually exist before they put them in formation.)

Although, if you do this, increasing either the durability or the DC capabilities of the ships you're tracking probably isn't a bad idea just to prevent the war ending in 1942 when you catch the TF returning from attacking Pearl and send their carrier fleet to join our battleships. There are stories of larger ships lasting for quite a while and even limping back after being attacked so it wouldn't be too unrealistic.
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