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Old 09-20-08, 04:00 AM   #14
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
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Quote:
Originally Posted by tater
Lukeff, the problem with the campaign would be that the game really really does not like problems with ship formation (columns) vs numbers.

Say you have realistic layers where Yamato is steaming at high speed back to Japan or something like that. She is in the company of 1 other ship, and you decide to set them to sail in 2 columns 1000 yards apart. One doesn't appear, and it CTDs.

I know that is a goofy example, and most would be in line astern, but there is a trade off.
Of course, the current iteration of Silent Hunter has this problem. I'm looking more towards the future, where a "smart spacing" feature could be built in - one that takes into account ships that are destroyed and shouldn't be generated for a specific convoy.

For instance, a given task force has 2 Shokaku Class CVs sailing in the center column of a formation towards the Philippine Sea. However, prior to the convoy being generated, one of the two is sunk. Since there are only two of those types of CVs in the roster, the game could automatically re-position the remaining CV so the formation doesn't look goofy. That's the type of thing I'm looking at and thinking of for the future. It would give the player a sense of knowing he's done something to slightly change the battle formation of the Japanese and turns the warships into a limited commodity instead of mere targets that can be generated over and over again.
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