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Old 09-19-08, 12:05 PM   #3
geosub1978
Samurai Navy
 
Join Date: Oct 2006
Location: Salamis Base
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Default Destroyer Counter Attack

Well, the following procedure works form me with full realism. I have sunk up to 3 DDs succesivelly like this. Of course this is not a realistik procedure, as normally you should try to get away, but anyhow this is how it goes:

1. STAY AT PERISCOPE DEPTH WITH TOP SPEED AND YOUR PERISCOPE HIGH IN ORDER TO LURE THE DD. WHEN THE DD IS STILL IN GOOD DISTANCE TRY TO ALWAYS TO SHOW YOUR STERN TO IT.

2. WHEN THE DESTROYER IS VERY CLOSE (600 TO 800 YARDS-VISUAL ESTIMATE) TURN THE RUDDER HARD TO THE SIDE WHERE YOUR SUBMARINE WILL GET AWAY FROM THE TRACK OF THE DD WITH PERPENDICULAR COARSE AND THUS THE DD WILL NOT HAVE THE TIME TO REACT AND THE DEPTH CHARGES WILL DETONATE HARMLESSLY AWAY FROM YOUR STERN.

3. THEN THE DD USUALLY TURNS WITH HIGH SPEED. CHECK THE SIDE FROM WHICH THE DD WILL TURN AND THEN TURN YOUR SUBMARINE SO AS YOUR BOW IS TURNING TO MEET THE BOW OF THE DD.

4. LOCK THE TARGET-OPEN THE TUBE-SET TORP DEPTH FOR BELOWKEEL DETONATION.

5. WHEN THE BEARING IS 15DEG FOR 44KTS TORP OR 20 (OR 25 I DON'T REMEMBER) FOR 30KTS TORP...LOSS!

You will notice that by this procedure:

1. At the moment of firing, the AOB is some 60-80 degrees. If it is less than 60 or more than 95 consider aborting.
2. At the moment of firing, the range is some 600-800yds. If it less than 600yds or more than 900 consider aborting.
3. The torpedo usually hits the target exactlly in the middle.

I repeat that this is not realistik (even though with 100%realism) but it works fine form me.This wouldn't work if the game code made the DD's more clever which in reality, were.
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