Quote:
Originally Posted by Mikhayl
Quote:
Originally Posted by Tomi_099
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I'm not quite sure whether today I've found the solution, but I think it is from - A Auto Unwrap click to Use Existing - I believe that the solution.:hmm:
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Yes that's right, the "auto unwrap" isn't always good. You can do it yourself using a simple uvw unwrap modifier, collapse it, and then in the "render to texture" menu choose "use existing channel" 
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Yes. That way the lightmap will be same like the UV layout. That results a perfect match. I tried this out yesterday on my bed <---- (EDIT: my in game bed not the real one) and it was beautiful
Great work. Cant wait to get to run around in the torpedo room like a little child in a candy store