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Old 09-17-08, 10:37 AM   #3
SteamWake
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Join Date: Mar 2005
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Quote:
Originally Posted by doulos05
Q, THAT's how you open the torpedo bay doors. I practically tore my manual apart trying to find that after I read about opening the bay doors here yesterday afternoon! I knew you needed to do that (I mean come on, that line is in every sub movie ever created "Flood tubes 1 and 3 and open torpedo bay doors." Plus, I seem to remember NES's Silent Service not firing at all if you didn't open the doors), but I had no clue how to and so I just assumed that either 1) It was handled auto-magically when using auto-targeting or 2) I was going to have to just live with it.

Also, I checked the depth settings on tube 1, but not tube 3. I set it at 5 feet, the draft on the destroyer I was targeting was 12.5, so I figured I be good. The default was a 10 ft draft. I'm using Mk10's, since I'm on a sugar so I didn't think they had as many problems with duds. I thought their problem was only running deep.

When I actually fired the torpedoes, the seas were smooth, with small swells. I've been lurking the forums since Sunday in preparation for getting to play last night and I saw a few posts about that as well (plus I'm a WWII history buff, so I've seen it mentioned in a few books).

Re: Patrolling, it sounds like I'm just gonna have to run at like 32x or 64x and set a routine. Sonar sweeps at the bottom of the hour and visual sweeps at the top. Good opportunity to practice crash dives anyway, run my sonar sweeps from 130 ft instead of from 55 ft. Also, since running submerged doesn't expend fuel and batteries are rechargable, that means time spent submerged is semi-free MPGs for your boat, right? I know that recharging the batteries reduces the top speed of the engines, so you pay for it eventually. But do you pay less? Also, I've seen somewhere on here something about choosing not to charge your batteries while running on the surface, how does that work?
Yes go ahead tear up the manual thats about all its good for since about 90% of it came from SH3 :rotfl:

Auto targeting is notorious for being 'wrong' on the depth settings. Also either with or without auto target if you neglect to open the doors the 'system' does it for you but delays your shot by a few seconds. Enough to screw up your solution. Furthermore the torps even the Mk10 tend to run a bit deep. Also Mk10's still have duds just a few less than Mk14's. Best way to narrow down all these pesky variables is to get close to your intended target. I rarely take a shot outside of 1,200 yards. If its a destroyer or other combat ship even closer, like 600 yards. Thats why I rarely take shots at them.

When dipping for a sound check, I typically go to around 80 feet at no TC and do a sweep by myself. Often I can pick up things my sonar man doesent. Then again I dont do it all that often. At 80 feet it doesent take that long to either Periscope depth or surface.

"Batteries are free mpg" False... lets say youre batteries are at 50%, you surface and order ahead 9 knots. You will burn more fuel to maintain that speed than if your batterys were charged. Your best range / speed in the stock game is around 9.5 knots. S boats being the exception. I forget what their best range speed is but they have a hellua range anyhow.

There is a button under the 'command' button set. Looks like a battery with a lightning bolt on it. Click that. You will run without recharging the battery. Usually only used when you need and increased top speed when running down a contact. Try to keep your batts topped off. Someday you will be glad you did.

You seem to rely on time compression alot. I use TC alot too but only go to the really high rates when in transit. While patrolling I rarely exceeded 1024.
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