Quote:
Originally Posted by Nisgeis
Quote:
Originally Posted by CapnScurvy
When I was testing the stock game medal system I found I received a higher ranking award for less tonnage sunk because of the difference in ship quality. In other words, one CV sunk will get you a higher award greater than say four DD's, and a couple of small merchants, even if the DD's and merchants have a greater tonnage total!
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There's been lots of care and attention put into the game by the devs and I find it annoying that most of it goes unnoticed because the manual was so rubbish. Stuff like that and the angle the torpedo hits being taken into account for contact exploder failures are all really nice little touches. I wonder what other delights have yet to be discoevered.
In the game files, there are often words that are almost English spelling, whether it's because they have been transliterated, or not I don't know, but my first thought is cantity means quantity. Perhaps it is the max number of medals that your crew can receive for that type of medal?
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Yes, the game has many great features. Little unknown things that required great care in figuring how to apply them in the game. The medals mixup is not a hit on the devs, but it does show the complexity of the game and how difficult it is to get 100% right. So a few things slipped through the cracks; the game still is a marvel at what was accomplished. If it didn't have those underlying great qualities I think I would have shelved it long ago.