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Old 09-11-08, 06:31 AM   #415
TDK1044
Ocean Warrior
 
Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
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Quote:
Originally Posted by kriller2
Yes with PE4 it is important to run with the EE effects, because I made a little trick with the cloudsshadows - shader so that it lights up the sea instead of darken it, to get rid of the black sea during sunsets.

The devs didn't finish the cloud shadows shader, so the shadows you see on the sea in stock SH4 is random and doesn't follow the clouds, it's a shame and I tried pm'ing Seeadler about it and it's because the devs didn't make a vertex shader for it.

it's allso best to run with Postprocess filtering as I allso edited the shaders controlling how the colours should be affected by it to archive a more realistic light of the game, before if you enabled it during the sunsets the pps filters would make the game look strange at sunset / sunrise with to much saturation.

Cool. Many thanks.
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