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Old 09-10-08, 08:10 AM   #405
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
Posts: 2,909
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Quote:
Originally Posted by Orion2012
Quote:
Originally Posted by Nisgeis

I'm having trouble, because in the game, the earth is round, but the sea and sea bed are flat. I think this is what causes the stadimeter errors at close range - the ship moves over the spherical Earth, but the flat sea clips it off, making it appear lower in the water than it should be. Still, if I wanted an easy time, I'd mod 'Professional Tic-Tac-Toe' (noughts and crosse). I haven't quite worked out which bits make the flat sea clip off at the round sphere...

Nisgeis, you know the issue with that damn infernal stadimeter has given me issues with close range targets, generally less then 700 yards, so much, I have begun to just ping the close range target, regardless of a DD's presence, not even having a clue what could cause its malfunctioning, but you sir, I believe have hit the nail on the head.
[thread hijack]

Sorry, I meant to say long range . It must be the effect of the Stella that I haven't bought yet. There is a discussion of the problem and a solution for the stadimeter range problems here that you could try:

http://www.subsim.com/radioroom/show...dimeter+ranges

It may help with the problem you are having.

[/thread hijack]
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