09-10-08, 08:10 AM
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#405
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Ocean Warrior 
Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Quote:
Originally Posted by Orion2012
Quote:
Originally Posted by Nisgeis
I'm having trouble, because in the game, the earth is round, but the sea and sea bed are flat. I think this is what causes the stadimeter errors at close range - the ship moves over the spherical Earth, but the flat sea clips it off, making it appear lower in the water than it should be. Still, if I wanted an easy time, I'd mod 'Professional Tic-Tac-Toe' (noughts and crosse). I haven't quite worked out which bits make the flat sea clip off at the round sphere...
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Nisgeis, you know the issue with that damn infernal stadimeter has given me issues with close range targets, generally less then 700 yards, so much, I have begun to just ping the close range target, regardless of a DD's presence, not even having a clue what could cause its malfunctioning, but you sir, I believe have hit the nail on the head.
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[thread hijack]
Sorry, I meant to say long range  . It must be the effect of the Stella that I haven't bought yet. There is a discussion of the problem and a solution for the stadimeter range problems here that you could try:
http://www.subsim.com/radioroom/show...dimeter+ranges
It may help with the problem you are having.
[/thread hijack]
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