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Old 09-09-08, 12:49 PM   #46
Sailor Steve
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Join Date: Nov 2002
Location: High in the mountains of Utah
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@ Kuckoo: Good ideas on the "1" renown. I don't trust myself to stick to those limitations, so for the time being I'll stay with "0".

Quote:
Originally Posted by Kuckoo
PS. In addition to benefiting from your "neutrals" suggestion, I also use the "Sailor Steve Sound Mod". Many thanks for making that available, mate. It really adds to the experience!
Also in the interest of giving credit where credit is due, don't forget the readme. I didn't create DBSM, I just converted it for SH3.

Quote:
Originally Posted by ={FH}=Paddy
Thaks sharkbit for the clarification mate, i just might look in to getting SH3 Commander installed. from what i have read, it is a tasty little nugget to have added. I'm just worried about Mod conflicts at such an early return to the high seas. I'll give it a bash. Thanks again mate.
Commander is the prime tool for controlling every parameter of gameplay. Don't worry about compatability - it's not a mod at all; it's an external tool that lets you shape the way things work. We all use it with GWX, NYGM, WAC and every other mod made for the game. It doesn't care.
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