Quote:
Originally Posted by Arclight
Quote:
Originally Posted by SteamWake
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But I think what your seeing regarding the Mk10's fuse setting is a fall back to the old bug.
You can turn the switch from contact/influence to contact and it goes 'click' but thats all it does.
Used to be like that for all torpedoes, reportedly it does work now but wether or not it effects the Mk10 I dont know. Should be easy to test though.
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Tried a couple of keel shots, not possible with a mark 10. Had a look at the files to confirm and they do; just 1 pistol, non-magnetic.
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Thanks for confirming that, so play with that switch and make it go click all ya want... its still a contact only fuse.