I've played up to the Creature Level. I enjoy it. I think the game design is brilliant.
The Tide Pool stage was fun but, you advance pretty quickly through it. The body parts that you collect and use aren't as numerous as those you get within the Creature Level (given the complexity of the organisms)
I would like to hear more on why people find this game boring. I think the programming and the amount of work the developers put into it goes above and beyond most games seen in pc market today.
If you are looking for complex missions and typical game genre. This game might not be for you (and you might find it boring) but, if you look into how it works you might find it more entertaining. But, like I said its how you look at the game and what you want from the game.
The game is primarily developed to be an open sandbox to test what works and doesn't work in any given environment. It allows a user to design and build an organsim to overcome the challenges and obstacles they face while running around the various premade worlds.
The entertainment value of the game doesn't go beyond that. The worlds that you can explore are large but, nothing that hasn't been seen already in game. The rendering looks alot like the WoW environment (Cartoon/Fantasy) with very few objects to inteact with (I think this will change later in the Civilization and Tribal Levels when you desing and use tools) The missions are very basic and simple: Hunt 5 of these creatures. Socially Impress 7 of these Creatures. Collect Parts to Evolve. Thats it. Nothing more. I would agree this seems boring at first. But, when you look at the design engine and actually start experimenting with the different creatures you can build its quite fun.
The first problem I came across when designing my first creature (on creature level) was my diet. This was determined based on what I ate mostly during the tide pool level. I ate both other oganisms and plants so when I advanced to the Creature Level I could only collect and use parts related to omnivores (mostly bird type creature parts consiting of beaks and claws) If you ate primarily plants you would be limited to herbivore body parts and if mostly meat you would be limited to carnivor body parts.
The second problem I came across in my design was I was too short and too slow.
(To be continued..)
Other Gameplay Features:
There are Giant creatures (called epic creatures) that stomp or fly around hurassing parts of the planet. You can try to team up with your alleys to kill these creatures for fame. I haven't killed one so I don't know what kind of rewards you get.
Environment Changes: Rain, Transitions from Day to Night, Meteor Showers (send creatures everywhere into a panic), Alien Spacecraft fly over and abduct creatures. (you later evolve to contol these craft)
Last edited by Tikigod; 09-08-08 at 07:40 PM.
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