Thread: Damage Control
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Old 09-08-08, 09:08 AM   #9
Zayphod
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Quote:
Originally Posted by aanker
Quote:
Originally Posted by Zayphod
... Is it a good idea to leave one or two spots open, and draw from one or two of your more experienced crewmen for special fixes?

Example: engine damage would involve all the DC people, plus dragging one or two of my more experienced people from the engine room to be added to that DC team for that particular problem.

Or do the engine room people automatically repair damage with HELP from the DC team?
That's what I do. Another benefit of having a few slots open is then I can juggle the crew around if necessary. Like to move someone into a compartment to use a newly acquired special ability etc. (you need someplace to put the replaced crewman)

It is my understanding the DC team helps the crew in the damaged compartment do the repairs.

Happy Hunting!

Art
Ok, thanks both you and coolhand01 for both responses.
Yes, one needs one empty slot to shuffle people around, good point.
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