Gruss Gott alle Kaleun,
I'm not very good at Maths, and even though I have made my 3 Wizz wheels I'm still not too proficient with it. I'd rather use my Scientific calculator.
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So planning to take one more step toward more realism and Manual Targetting
( I'm at 74% ), I wonder if a good soul ( and a good Math brain too) could make a resume of all ( or as many as possible ) trigo formulas that this game involve. I think it would be usefull for the all community. All that could be classified in various sections, like : Target Speed, Range, AOB etc... But that's only a suggestion.
Thanks in advance, if it ever takes shape.
JMV