Well, the sh4speech app works great as far as recognition goes, looking at the dos window, it selects tubes perfectly well. Problem is, it doesn't reflect in the game.
The Balao, with six forward and four aft tubes, goes like this, after resetting all tubes and "I have ten tubes": Tubes 1 through 6 (all forward tubes) work normally. Any command involving tubes 7 through 10 activate on tube 6 (the last forward tube)... i.e. "open tube 8" opens tube 6. "open tube 9" then closes tube 6 (being opened by last command).
Starting with "I have eight tubes" (even though I have ten) results in tubes 1 through 4 working normally, and all tubes after activating on tube 4.
Starting with "I have six tubes" has the same result as the eight tube setup.
I also can't figure out the push to talk part. I've put the PAUSEBREAK line in the top of the push-to-talk csv file, restarted speech, and it doesn't seem to matter.
Not a big deal, now I just say "You have the conn" to pause it and "I have the conn" to resume. (actually it's "eye of the con" which suits the way I say it a bit better. :p )
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