And so, yet again, I shamelessly promote NSM. Want believable behaviour from damaged ships? That's your ticket. Never had "missing holes" to date, doubt I will ever see any. (NSM+ROW/PE+RFB+RSRD)
Basically, with stock the ships have hitpoints. HP 0 = ship sunk. With NSM ships will sink because 1 or more compartments get flooded and the ship capsizes, or the bow or stern gets pulled under causing more compartments to flood. Hitpoints still play a factor (somewhere), but the mechanics are essentially different, so you should see more believable behaviour. It only changes the Japanese ships, but that shouldn't be a problem since you're on 1.4
A little birdie even told me RFB is working on a major overhaul of the damage models.
Quote:
Originally Posted by patio87
I have heard in another thread that this game was released unfinished, this seems to be one of the unfinished aspects of the game, and probably one of the most important things, I mean how can they spend time making fantastic over the top explosions, but not even make a decent damage model, makes no sense.
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Sadly that plays a part as well. Some ships, like the Shokaku-type fleet carrier, seem to have incomplete damage models. This can cause stuff like really big ships sinking with 1 hit, or screws and rudders not being destructible (among others). IIRC this is some of the stuff the RFB team is currently working on.
Maybe Ubi ran out of time, more likely the team ran out of money, but that's really the same thing. I'm not exactly thrilled about it either, but after slapping on a load of mods, all my issues just seem to have melted away.