That's just it; I don't think there is a way to play it realistically the way the crew management/placement/ability system is set up. I think the way Ubi wrote the basic structure is fubar'd. Of course that's my opinion, but I feel the crew part of the game is the worst modeled part & garners the least attention from all the modders. Granted, I like the realistic medals modded into RFB (& maybe others) & I understand why Ubi couldn't do it themselves because of the copyright issues or whatever it was but that's not the basic layout I'm talking about, that's more immersion eye candy stuff.
For instance I have maybe 20 men to choose from in the "pool" & only one of those had better abilities than someone on my crew. After several cruises I have a boat full of dive specialists (yeah, like everyone else lol) & I go to the pool & I see exactly the same guys still there after two years! And not one of them has gone back to school or shipped out on a hurtin' boat. The stooge swabbies are still sitting there with skill #'s of 4 - 6 & the officers are just sitting sippin' joe & looking at posters of Betty Grable waiting for some of my crew to sleep with the fishes.
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