Quote:
Originally Posted by Darkbluesky
BTW and a little OT, I am still dreamning with the WAC3.0 sea  seeing through the scope of OLC Special and GWX, I wonder if HanSolo would release and standalone version of its sea/environment...
|
Not that OT - the new WAC env is partly based on OLCE.
http://hansolo78.2page.de/versions_99083598.html
Though I must say, hansolo has done some amazing work on it!
The nice wave effect in WAC is achieved easily if you want to DIY. Just open the OLCE2 scene.dat in S3D and find a value called choppywave. By default it is set to 0.03. Change it to 0.04, or even 0.05, and see the difference.
This is a setting I played around with for OLCE2, but I left it at 0.03 in the end because (1) it causes some graphical artifacts in some weather conditions and (2) it affects wave heights and shapes, which in turn affects surface physics and sinking physics in GWX. But when I say it "affects" things, its not the same as saying it "breaks" things, i.e. everything will basically still work if you change choppywave, so try it out.