View Single Post
Old 09-01-08, 03:29 PM   #5
Demon777
Medic
 
Join Date: Jun 2007
Location: Russia
Posts: 163
Downloads: 97
Uploads: 0
Default

Quote:
Originally Posted by peabody
One suggestion with the playable ships you can man the playable turret and that way you can shoot at a different target then the rest of the guns. Otherwise the guns only target one ship at a time. That is usually the reason you get sunk, everyone is shooting at the same ship or plane and the other one gets you.

Glad you like it.

I don't quite understand the last question. Are you asking if you can leave it enabled while you play something else? The only files that are changed are some sensors, so it detects the enemy at a greater distance and I added some ammo to the guns. So there are some 'changes' but it shouldn't conflict with the stock game, but may conflict with other MODS that change the same files. The sensor changes may enable the enemy to detect you sooner too, so you may not want that in there.

Peabody
The problem with engaging another target using playable turret is that you cannot estimate the distance. At close distance it is easy, but in other situations it's rather difficult. Besides, engines damage model appears to be not quite appropriate for a cruiser... however, this is a sub simulator, not a surface ship so that's OK

Yes. I mean when you have already saved career files. Rgr!
As for mods, I'm using ROW Textures, Environmental 4.4 and NSM 4.0. But don't know if any of them may conflict
Demon777 is offline   Reply With Quote