I was lucky to have a battleship go belly up and float on the surface.
Twisting on the way down when split in half is unlikely as the distortion (shape) will not allow a proper hydrodynamic. When the vessel is fully intact it does have the proper hydrodynamic.
How a vessel does land on the bottom is interesting too as I have see stern hit first and bow hit first and also some land on the keel sitting straight up and some on the side. Just like in real life. Shifting cargo, trapped air all have a play.
I have three patrols out - 100% realism, and other set at less that allows camera views for my own education.
Most deep ocean wrecks we surveyed from WW2 (up to 14,000fsw) using submersibles and ROVs to film (and cartographers to recreate an image) and of course create a complete photo mosaic from images and sonar leads me to say that this sim really is feature rich and quite accurate. And for a few bucks, how can you beat it.
S'PC
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DID, no cheats, no shortcuts, no non-historic equipment deviations. Boat and crew safety is integral with my immersion style! Follow the historic events during your patrol: http://www.uboat.net/today.html
Last edited by PappyCain; 08-30-08 at 06:48 AM.
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