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Old 08-29-08, 01:54 PM   #27
Jimbuna
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Join Date: Feb 2006
Location: 250 metres below the surface
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Quote:
Originally Posted by gAiNiAc
Quote:
Originally Posted by abclkhan
I have some ideas...
1) a skin for type VIIC with that "netcutter" we see in type VIIB on the bow... we see that in das boot.

2) the ability to select which sound contact you want the sonarman to follow.. not only the nearest

3) thermal layer... and its impact on hydrophone

4) An easier way to install the "hydrosonarroomplot" mod

5) http://www.subsim.com/radioroom/show...ghlight=oxygen

6) (Utopic) torpedo room / crew quarters / engine room modeled....

itens 2, 3 and 4 are the coolest ones I suppose!

#3 is simulated via SH3 Commander if I'm not mistaken.......
Yeah, SH3 Commander sets a random depth the escorts hydrophones are effective at to simulate a thermal layer.
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