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Old 08-29-08, 10:40 AM   #7
fishfood
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Join Date: Aug 2008
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Quote:
Originally Posted by SteamWake
Quote:
Originally Posted by fishfood
Now I simply have all torpedoes pre set to fast, shallow, and magnetic and do a last second torpedo depth, speed, and detonator modification before I fire at each target: no more fiendish rippling of fish...
If your going for shallow impact set it to impact. Leaving it at Mag/impact can lead to those frustrating premature detonations.



Absolutely, I've noticed a higher rate of early detonation with magnetic running shallow. I usually go magnetic under keel with the first fish per target with any necessary follow up shots going shallow + contact. If the sucker is running flat out with no visible change in ride height and I'm trying to slow him down, I'll go magnetic under keel again, but for the most part it's surface runners on impact for kill shots. An old habit from SH3 where it seemed additional under keel magnetic shots set for the same depth as the first (successful) one would fail to detonate when they actually hit the keel as the ship began to take on water and rode lower.
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