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Old 08-28-08, 02:12 PM   #37
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
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Quote:
Originally Posted by Demonizer
Well little update, its been a bit of a nightmare trying to get the effect i want as you can see from these screeshots.

The particles need to start at a set postion and rotate but im having trouble in finding the correct values for this to happen, it always seems to want to cone outwards. And the particles are having trouble keeping up it seems is well, even at 5000 particles per second it still emits patchy. Its like the smaller the particle you set it at the harder it becomes to keep up and the higher you go on the creation rate and maxparticles the more it becomes patchy unable to flow.

http://img527.imageshack.us/img527/5462/prop1em6.jpg

http://img386.imageshack.us/img386/5452/prop2ti5.jpg

Anyone who can help on this is welcome its alot harder than i first thought.
Demonizer,

Finally had some time to look at this. If you take a look at @Helix Bubbles.FastParticleGenerator.BitmapParticles.n.Ve locity.SpeedDirection and Velocity, changing either SpeedDirection.Y or Velocity should be what you are looking for.

To address patchy bubbles - you don't need anywhere near as high as 5,000 particles for this effect, a few hundred should be just fine. To get a steady release, make sure that @Helix Bubbles.FastParticleGenerator.BitmapParticles.n.Cr eation.Rate multiplied by .Life is less than MaxParticles. For example if you tell it to have a max of 100 particles, but to release 50 every second for five seconds, then after two seconds it's going to run out of particles, until the first ones start to die. So you'll have a patchy of three seconds where there are no particles.
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