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Old 08-27-08, 02:11 PM   #4
predavolk
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I don't know if there is randomness in the damage model per se, but I do know that it's very hard to replicate a single shot. So I'd say that if there isn't randomness programmed directly, the simulation itself does a good job of simulating randomness in terms of damage. For example, sometimes a single hit will blow up a big ship (cargo?), sometimes it takes three hits. I like that variability.
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