I found Blender!
In Blender I can open the .X files and save it as .3ds and wave .obj
I then import them into the 3dsmax.
the material editor is similar to Gmax but has other differences.
I figured out how import both models , scale and orient, and apply a texture, but the mapping is not correct,
there is the a .mtl file created by blender and I know from past attempts this file is the mapping for the .obj file.
How do I makle 3dsmax read that .mtl file to correct the texture mapping please?
thanks again
Last edited by USS Sea Tiger; 08-27-08 at 04:57 AM.
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