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Old 08-27-08, 04:46 AM   #3
USS Sea Tiger
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Join Date: Oct 2006
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Default I found Blender!

In Blender I can open the .X files and save it as .3ds and wave .obj

I then import them into the 3dsmax.

the material editor is similar to Gmax but has other differences.

I figured out how import both models , scale and orient, and apply a texture, but the mapping is not correct,

there is the a .mtl file created by blender and I know from past attempts this file is the mapping for the .obj file.

How do I makle 3dsmax read that .mtl file to correct the texture mapping please?

thanks again

Last edited by USS Sea Tiger; 08-27-08 at 04:57 AM.
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