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Old 08-26-08, 10:26 AM   #5
Dietrich
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Join Date: Jul 2006
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Quote:
Originally Posted by wdq4587
What I want is a guideline about how to divide big MOD to small not related part. As I know the ships and the campaign are mostly not related to GUI system. But I am not sure such divide can be done in directory level or had to be in file level.
Hmm... not so easy. The problem is that sometimes things get tangled. For example, a new U-boat type (like the XXIII) can have both GUI elements (e.g. conning tower and boat layout for the F7 crew management screen) and elements in the units and roster area. I'm afraid there is no easy answer, other than disecting the mod piece by piece, or trying to build one up from parts.

However, if there is one specific element that you are trying to extricate, then you could always try asking on the forums for help. Often people can give you some tips as to what to look out for, or can direct you to a mod which already offers those features.
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