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Old 08-24-08, 11:04 PM   #11
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
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I do. I don;t think POTBS is doing terribly well, are they? I think that had they made sailing more interesting, there'd be FAR more replay ability. In a world of magical windward sailing, all the battles become slug fests.

As I said, realistic sailing does NOT require grognard like detail. No individual sail controls are needed, it's the end results that matter.

You can have a momentum indicator that shows if the ship will make stays tacking, for example, if you won't get through the eye of the wind, you have no choice but to sail on close-hauled, wear, or miss stays trying (might be useful to bring guns to bear rarely).

Fudging the wind in a sailing game is like messing with gravity and lift in a flight sim.
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