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Old 08-24-08, 05:13 PM   #3
Observer
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Join Date: May 2005
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[quote=GlobalExplorer]
Quote:
Originally Posted by Observer
I don't have the numbers at hand, but this can be done. The image I use is NASA BMNG bathymetry, and they have not published these information with the file. I have included depth more as a gimmick as the game lets you measure depths just fine and the focus is on things that don't become clear as long as the SHIV map station is used, as well as high res shorelines.

There are also more highres-versions but they make everything very slow, so I have stuck with a more blocky one.
Unless I missed something, this is a planning tool. While it is possible to measure depth in game, it can only be done in the players current location. The color scheme used on the map station makes it very difficult (in my opinion) to easily distinguish depth, especially in shallow water where it is most critical. This is important for operations in the East China Sea, or the Yellow Sea where the water depth tends to be very shallow.

Honestly, I'm not sure where the data is stored in SH3/4, but water depth is one of the critical factors used in tactical planning. It can (obviously) have a huge impact on mission outcome. I think any type of bathymetry data would be fine, even some current day data as it would be expected to take soundings as necessary during the mission to avoid grounding. This is standard operating procedure today, and it was clearly identified as a procedure successful Commanding Officers such as Fluckey used on the Barb during his Namkwan harbor raid. The track chart on page 270 of Thunder Below! clearly shows the 10 and 20 fathom curves. This was a critical success factor in the Namkwan harbor raid.
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