All very good points here. The thing that is really missing is the fact that in RL, it was almost certain that contacts would be zig-zagging. Figuring out the zig-zag pattern was almost certainly the most laborious aspect of setting up a shot.
Unfortunately, this really isn't feasible in SH4 as the amount of waypoints required is too much for the program and computers to handle. It's been tried in all variations.
Without the zig-zag aspect, approaches are vastly simplified.
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If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2.
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