I like campaigns where you "hunt". When we went on out "Northern" patrols we knew that was what it was all about. If we found a contact of Interest I am sure the CO had standing orders, but if it was something not is our profiles then we would radio it in and see what COMSUSDEVRON 12 wanted us to do with it. Sometimes Patrols I guess could be what you call scripted. Like testing out a new Sonar device or something like that, or testing ADCAPS impact on Ice caps etc... But to have a "fun factor" in these types of games I think havin unkown variables pop up is necessary. Else it gets boring reallly fast.
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