the game models single merchants out to 30ish KM....and Convoys out to 50ish KM..from what I've seen. Its kind of a spoiler actually when you get into Convoy "hydrophone" range as it slows your computer down a bit (a pause in TC then jumpy) to pick up the extra stuff it is trying to process...this happens even down to like 64 Time Compression...so its no suprise that a convoy is over the horizon when you check your hydrophones. So that sucks for Immerison factor.....I never run into a convoy (visual) by suprise, which would be cool every once in a while....or to actually miss a convoy completely because of lack of hydrophone checks. It would be a lot easier to "lose" convoys as well...because you wouldnt have that jumpy TC to tell you, you are still close to a convoy when it changes course out of sight while you are trying to reposition...especially later on with Radar coming on the scene ...pushing you beyond the horizon or farther.
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