Quote:
Originally Posted by 1480
As a fan of both sh3 (gwx of course) and sh4, I really like what they did with rsrd in that your op orders changed once you completed a task, which is more realistic then just "head over there for 24hrs and rtb." That is my only beef with sh3. I wish there was a way to do this. And yes I have WB's immersion messages mod, it helps a bit but freewheeling after you complete your grid just seems a bit of reach.
That is not meant as a jab, since that is the only thing I would change in the game.
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Part of the problem with the "Patrol for 24 hours" function is that that's not what it really is. SHII's biggest failing was that it had no career at all - just a series of scripted missions. Die and you repeated the mission. Fail to meet the parameters and you repeated the mission. There was no way to start a career in the middle of the war, and once you had played the entire war there was no repeatability at all.
When SH3 was under development they let it slip out that the new sim was going to have an advanced version of the SH2 'campaign', and the community had a fit. So many people said they wouldn't buy it without a dynamic career like the one in AOD that the devs took some polls and then announced that the game would be delayed six months while they rewrote the whole thing.
'Patrol Grid XX for 24 hours' is what's left over from the original system, which had mission orders but no career. I'm glad SH4 has both.
As for myself, I keep my tonnage down to realistic levels by the simple act of staying in my assigned patrol grid, period. If my fuel gets down to 50% and I haven't seen much of anything, then I'll move on and pretend I got orders to do just that. After reading Von Manteuffel's summary of the situation I see why I do it that way. I just needed someone to explain it to me.