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Old 08-21-08, 05:55 PM   #68
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
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Quote:
Originally Posted by SeaQueen
Quote:
Originally Posted by Molon Labe
As I alluded to earlier, DW doesn't give you that many options to vary the acoustic conditions. It's not difficult. 95% of the variability is the SSP, and you only have 3 choices. It's a drop down menu, not brain surgery.
Maybe what we really want is not so much a real-time state-of-the-art sound propagation model, as the ability to enter real-life meteorological and oceanographic data from online databases, and use an off-line sonar model to generate a family of prop-loss curves to represent an environment that we've provinced off ourselves during scenario generation.
Even if you had the outside database information, wouldn't you still need a high fidelity sound propagation model that utilizes that information during the simulation? Even if you could download data and plug that into the acoustic conditions of a DW scenario, you're still stuck with 3 low-fidelity SSPs and not many variables to use to tweak them. I'm not saying it wouldn't be a cool tool to have, but it seems like this would be a complimentary* improvement, not a substitute. Or am I misunderstanding the proposal?

*And one which would be a great feautre of a dynamic campaign engine!
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