Quote:
Originally Posted by Huskalar
I think it would be nice when player's achievements could influence the war or even better, change the outcome of it.
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I would love something like that. Here is my list :
- A fully dynamic campaign. Not like SH3 which is on chronological rails.
- A fully dynamic campaign for multiplayer gaming in which you could occupy posts from both sides (Ex: Some of your friends in u-boats while others in the escorts and others in the bombers overhead).
- There was ONLY 1 HMS Hood...please make sure that we can't sink 3 or them in the same campaign.
- Actually take part in a WolfPack attack.
- A management side of the game. Be Donitz and decide where in general your U-boats patrol, how long does the training of U-boats take (less time would mean less efficient at sinking tonnage), budget technology production management (after 43 when they lost the battle...do you keep sending men to die or put all your eggs in 1 basket by lauching the XXI earlier), inter service rivalry (cut a deal with Goering for more fighter protection over the bay of Biscay late in the war), if sufficient technology is available then design your OWN u-boat type (that you could try out in a patrol afterwards), etc.
- Side Quests : Mine laying, spy/saboteur insertions, intelligence gathering missions (map out the enemy ports for ground defenses, minefields, subnets, etc), capture enemy pilots/sailors for interrogation at Gestapo headquarter when you get back to port (then on your next mission you would get a fixed position on a sweet enemy ship/convoy to sink), raid enemy shipyards that are producing ships (reducing the amount of escorts in an area for a time), etc.
- More landMarks (I live in Montreal Canada so when I go up the St-Lawrence river and get to MTL I would find it funny to see the Molson brewery then shooting their cargo ships causing morale damage to all Canadian troops for 6 months). I would also be curious to go up the Thames and have a look at London before the war starts
Here are some examples of what a dynamic campaign would contain :
- During the Norvegian campaign lets say that you find an enemy convoy going in to take the port from the Norvegians with troopships. Then sinking them would make that port fall faster to the Germans.
- During Dunkerque lets says that you get lucky and sink all the enemy ships at port. Then the Allies being unable to rescue all their soldiers in time may bargain with Germany.
- Lets say that you attack a convoy which its destination is an island base and that you sink all their tankers. Than that base wouldn't launch aircrafts or maritime patrols until the next one arrived (Plus or minus the time it would take to get the fuel from the port to the plane/ship themselves...You get idea

).